Almost Perfect...
... but..
The bullets went through the enemy then disappeared. Maybe make the enemys be in front of the bullets or something IDK
I had the sniper, and the enemies dissappeared before the snipoer bullet hit them...
Almost Perfect...
... but..
The bullets went through the enemy then disappeared. Maybe make the enemys be in front of the bullets or something IDK
I had the sniper, and the enemies dissappeared before the snipoer bullet hit them...
sorry, its just lazy coding... the enemy still incurs the damage, but in my code the damage is assigned at the same time the projectile is launched and immediately gets removed if dead but thats uaually b4 the bullet arrives.. i'm working on a not-so-lazy fix for this right now.. it will take a little change in the method of coding the attack but i've almost got it figured out.. i hope that explains it well sorry
Good game but..
You need to change some things-
1. You can't really see the yellow lasers clearly
2. The rockets need to go faster
3. The rockets should explode or something - not just disappear randomly
4. Its too easy - add more features
5. Music is crap
Awesome
This is great I don't see how it is a 2.66...
wow...
way better than your last one. The story mode was great but
- You should change the graphics! they are the same as the Italian guy's!
- It is too glitchy. The sound kept lopping over and at one point i had two ships at once
- you spelt the title wrong
oops...i'll change that.
Good idea
But the paddle doesn't move fast enough, especially with more than one ball
ok...
stuff you need do
-make the preloader actually work
-make the smileys look better
youi could do this by putting this code in the main smiley
onClipEvent(enterFrame){_rotation = _x}
something wrong
cars can't turn when they are not moving!
lol
Clowns r funny, but ur game is really bad
Makin games...
Age 29, Male
Student
UK
Joined on 7/22/07